momiji
m68k emulator infrastructure
About Source codeTable of contents
momiji::Emulator
Defined in header <momiji/Emulator.h>
struct Emulator
MISSING DESCRIPTION
Methods
(constructor) | |
constStates |
Obtain a view of the current system states |
getSettings |
Obtain a copy of the current settings |
getStates |
Get all the current system states |
loadNewSettings |
Sets the new settings for the Emulator |
newState |
Creates a new state |
reset |
Resets the emulator to the initial state |
rollback |
Rollbacks to a previous system state |
states |
Obtain a span of the current system states |
step |
Executes the next instruction |
A “System state” is a particular value in time of a momiji::System
.
This class simply manages a collection of System
s to allow rollback.
By default a new state is created when step()
is invoked, this can be changed
by tweaking EmulatorSettings::RetainStates
. Creating a new state implies copying
all the data from the previous System
to the new one and executing the next
instruction, this is unavoidable to implement non-destructive writes.
Future
In the future it may make sense to employ a persistent data structure to keep
track of the states, maybe by making System
COW.